Steve Jobs in an interview with the Wall Street Journal reported that over 60 million iPhone apps have been downloaded since the launch of the App Store last month.
While most of the iPhone apps were free, Steve Jobs has revealed that that Apple has sold paid iPhone applications worth $30 million in the first month, averaging $1 million in sales.
You can find all the interesting details from Steve Jobs interview after the jump.
Out of the $30 million in sales so far, $21 million goes to the developers of which the top 10 developers earned roughly $9 million. Sega’s Super Monkey Ball [App Store] was the top paid iPhone app, with over 300,000 downloads in the first 20 days, so at $9.99 that amounts to approximately $3 million in revenue.
No wonder, Simon Jeffery, president of Sega’s U.S. division thinks:
"That’s a substantial business, it gives iPhone a justifiable claim to being a viable gaming platform."
Wall Street Journal also reports:
"Another hit comes from Epocrates Inc., a maker of electronic reference guides for physicians that has developed a free drug encyclopedia for the iPhone. More than 125,000 people have downloaded the software, including 25,000 doctors, says Michelle Snyder, the San Mateo, Calif., company’s vice president of marketing. That compares to the some 500,000 Epocrates users the company has previously said it has on other mobile devices."
At the current rate, the App Store should touch $360 million in annual sales. Steve Jobs was quite positive on the prospects of the App Store:
"This thing’s going to crest a half a billion, soon. Who knows, maybe it will be a $1 billion marketplace at some point in time."
He goes on to add:
"I’ve never seen anything like this in my career for software,"
Steve Jobs also confirmed the existence of the mechanism to deactivate malicious iPhone apps which we had reported last week but has clarified that Apple would use it only to remove a malicious program — as an example a program that stole user’s personal data just as we had thought. He also mentioned:
"Hopefully we never have
to pull that lever, but we would be irresponsible not to have a lever
like that to pull."
The sales figures of the App Store has triggered a discussion across the blogosphere about the future prospects of iPhone apps where many believe that these iPhone apps will hit a saturation point (here and here).
We believe its still early days for the official iPhone apps as the killer iPhone apps are yet to make it to the App Store.
We should also not forget that the unofficial iPhone apps have been around for almost a year now and we still see some great new apps released for the jailbroken iPhone like Flixwagon which was released recently and brought Live Web Broadcasting to iPhone.
What do you think? How many iPhone apps have you bought from the App Store so far and how many of them do you use on a regular basis?
[via Wall Street Journal]
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