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CastCatcher Radio App Rejected Due to Excessive Bandwidth Consumption over Cellular Network

iPhone App - CastCatcher

Return 7 developer of iPhone Apps such as CastCatcher and BillMinder has recently published a post on their blog claiming that Apple has rejected a version update to their CastCatcher radio app due to excessive bandwidth consumption over cellular network.

Apple has rejected or banned quite a few iPhone apps from the App Store but this is the first time we have heard about a version update being rejected by Apple.

CastCatcher Internet Radio app streams shoutcast streams directly to your iPhone.

As per CastCatcher 1.3 release notes, the version update is expected to fix some bugs along with some additional features:

  • Adjustable buffer size (see Preferences on your iPhone)
  • Experimental AAC+ support (works w/ 2.0.2 but not 2.1 - bug report filed w/ Apple for assistance - this feature is NOT supported)
  • Minor fix around Icecast metadata
  • Fixed crash on downloading invalid playlist files

The iPhone Developer, Return 7 has claimed that Apple has rejected their iPhone app due to excessive bandwidth consumption over cellular network.

"CastCatcher Internet Radio cannot be posted to the App Store because it is transferring excessive volumes of data over the cellular network, which as outlined in the iPhone SDK Agreement section 3.3.15, is prohibited."

Return 7 has emailed Apple and are hoping that this issue gets resolved quickly.

The interesting thing to note about the rejection is that Apple has approved three previous versions of the iPhone app. The iPhone developer also claims that CastCatcher does not burden cellular networks any more than any other radio applications that are available on the App Store.

So it looks like Apple might have got some pressure from carriers recently which is forcing them to be more stringent in approving iPhone apps that use excessive bandwidth.

However, I don't see the point of rejecting the version update, when the previous version of the iPhone app which consumes similar amount of bandwidth over the cellular network is still available on the App Store.

What do you think?

[Mac Rumors via Return 7's blog]

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