Firemonkeys’ highly anticipated game Real Racing 3 will finally be released on the 28th of this month for iPhone and iPad, Electronic Arts announced a few days ago. The game was first previewed during Apple’s iPhone 5 launch event in September, and has since then been teased in multiple videos by Firemonkeys’ developers and designers.
Interestingly, unlike earlier versions of the game, Real Racing 3 would be free to play, and would feature in-app purchases as an alternate source of revenue for the studio.
TouchArcade has the details:
There are two currencies in the game, the first of which is a general dollar currency that is dished out pretty liberally during the normal course of play. The amount earned feels tuned just like pretty much any other racing game, giving you enough to purchase upgrades, make repairs, and buy better vehicles as you naturally progress through the massive campaign.
The freemium catch is that all of those actions – repairs, upgrades and new cars – are set to varying levels of cooldown timers, the length of which are determined by what exactly you’re trying to do.
The remedy to impatience, if you haven’t guessed already, is the second, premium currency of gold coins. These can be used to instantly end the wait times, and although there isn’t any specific calculation at play, in my experience it felt roughly like one gold coin per each minute left on a timer in order to end it early. Gold coins aren’t dished out quite as liberally as the dollar currency, but you do earn a good amount for achieving certain milestones in the game like leveling up your driver profile or completing a series of races.
A much touted feature of Real Racing 3 is the asynchronous multiplayer mode, where the second player doesn’t necessarily have to be online as the same time as you. We’ve detailed this feature in an earlier post.
TouchArcade also has a hands-on video of the game on an iPad 3, which we’ve embedded below:
There are over 900 types of racing events, 46 licensed vehicles covering 3 classes, real world tracks, so it’ll be long before you complete the entire game.
Let me know what you think about EA’s strategy to offer the game for free with in-app purchases. Do you prefer to pay upfront for a game or you prefer the free-to-play model?