Oculus VR pauses Rift OS X development ahead of Windows-only launch

Oculus Rift

Oculus VR today announced that it was halting the development of OS X components for its Rift headset, after expanding support for Apple’s desktop platform last year. Rather than dedicate additional time to OS X, Oculus said the company is going to focus on Windows as it prepares to launch its virtual reality hardware early next year.

Oculus Chief Architect Atman Binstock confirmed Friday in a blog post that the company wants to focus on a “high quality consumer-level VR experience at launch across hardware, software, and content on Windows. ” He added that they “want to get back to development for OS X and Linux but we don’t have a timeline.”

Binstock said the stringent hardware requirements of the Rift headset was the basis for the decision to focus only on the Windows platform. The Rift is capable of displaying a 2160×1200, 90Hz image across the headset’s two eyepieces. To deliver an optimal experience at that level, Oculus selected Windows 7 SP1 or newer for the operating system and minimum hardware specs that include a 3.3 gigahertz Intel i5-4590 processor, an NVIDIA GTX 970 or AMD 290 graphics card, and 8 gigabytes of RAM.

Started in June 2012 by Palmer Luckey, Oculus raised $2.5 million on Kickstarter and was acquired by Facebook in 2014 for $2 billion in cash and stock. The company expects to ship the Rift, its first commercially available VR headset, in early 2016.