Over a year ago now, Microsoft officially unveiled what it calls HoloLens, a headset that uses Augmented Reality (AR) to change your surroundings to incorporate interactive activities and information.
When Microsoft showcased the technology, it won over crowds for its all-in-one design, its ability to display both information, like the weather and news, but also project games and movies right into one’s living room. Of course, one of the more stand-out aspects of the HoloLens are the games, which let players interact directly with digital manifestations, like robots bursting through living room walls, and more.
One area that’s always left a lot of room for chatter, though, is when a developer kit would be available and how much it would cost. Both of those things have finally been answered.
Microsoft has officially announced that the HoloLens Developer Edition will begin shipping on March 30 for those who registered to pre-order the device (and for those who still want to register), and that it costs $3,000. Those who fork over the money to get their hands on the development unit will get the HoloLens headset, a carrying case, a wired charger, a Bluetooth 4.1 controller, and an extra nose piece.
As to when HoloLens will be available for the general consumer, that’s still unknown at this time.
HoloLens is running Windows 10, and it’s a self-contained unit. It boasts 2GB of RAM and it’s powered by an Intel-based 32-bit architecture. It supports 802.11ac Wi-Fi, Bluetooth 4.1, has up to three hours of battery life, USB 2.0, and offers 64GB of built-in storage. There are a variety of cameras and sensors as well.
“HoloLens has see-through holographic lenses that use an advanced optical projection system to generate multi-dimensional full-color holograms with very low latency so you can see holographic objects in your world. The key to a great holographic experience is holograms that are light point rich, i.e., they have a high holographic density and are pinned, or anchored, to the world around you. To achieve this, HoloLens has been designed for optimal holographic density of 2.5K radiants. The more radiants and light points there are, the brighter and richer the holograms become.”
Companies are jumping on the augmented and virtual, with Microsoft, Google, HTC, Facebook, and many others banking on both AR and VR being the next stage of interactivity for users all around the world. Rumor has it that Apple isn’t any different, with a dedicated team building the company’s VR efforts, which could include a headset of some kind.
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