ARKit is one of Apple’s biggest new features, and considering it has a huge potential in games on mobile devices, it would make sense that Apple might want to bring as many developers into the mix as possible.
Giving a presentation at one of the year’s largest game developers conferences is one way to achieve that. As such, Apple will be hosting a presentation at this year’s Game Developers Conference. The presentation is called “Introduction to Apple’s ARKit: Best practices and recent updates”, and Apps will be using it to talk over “core concepts” the ARKit framework.
“This session introduces core concepts of the ARKit framework, it’s underlying principles, and the ARKit API. It explains how to get started with ARKit using the different tracking and scene understanding capabilities as well integration into rendering/game engines. The session also highlights best practices for AR like starting an experience, placing objects in the real world, interacting with them and implications for games. In addition it explains basic concepts and challenges of AR and Computer Vision to help avoid common pitfalls and allow the creation of great experiences.”
GDC 2018 will take place in the Moscone Center in San Francisco, California. It will take place between March 19 and the 23 of this year. Michael Kuhn, one of Apple’s leaders on the ARKit engineering team, will be hosting the Apple ARKit presentation.
Apple is basically a ghost at these major events more often than not, and Apple has definitely not been a firsthand presence at the GDC in years past. However, ARKit is a major push for mobile gaming, and augmented reality (AR) is considered the next big thing by many companies, including Apple. Joining in on the GDC fun makes sense.
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