ZeptoLab has announced that the sequel to its popular physics-based gaming title Cut the Rope will be coming to iOS on December 19th.Â Cut the Rope 2 will launch first on iOS, with a new experience and game mechanics, but will preserve the â€śfoundationâ€ť of the original game.
Of the many new features in iOS 7, one of the most hyped has been support for game controllers. Yesterday, we shared a review of the first of such controllers to hit the market, the Moga Ace Power. According to TouchArcade, the $100 price tag is far too high, the build quality wasn’t up to snuff, and sadly, not a lot of games take advantage of the controller.
When it comes to mobile gaming, nothing beats iOS. Not even the dedicated systems from Nintendo and Sony offer the wide assortment of games found in Apple’s App Store. There’s just one problem, however, and it’s input. Touch screens are great for lots of things, even gaming, but sometimes you just need an analog stick and a few buttons to get the most out of a title. Luckily, with the release of iOS 7, Apple added support for game controllers. The first product to take advantage of these new APIs is now available.
Icoplay’s Simon Hill talked to PocketGamer recently about freemium games and how bitcoin may revolutionize the world of in-game purchases. We could be at the cusp of a brave, new world where in-app purchases are a thing of the past and smartphone processing power is harnessed to produce virtual currency.
Asphalt 8,Â Gameloftâ€™s latest title in its very successful series of racing games, has gone free for a limited time on the App Store, down from its usual price of $0.99.Â The game features new locations, an expanded set of cars and an all-new physics engine that powers the gameâ€™s in-air action.