iPhone Dev Team has just released a new beta version of Redsn0w 0.9.7 – Redsn0w 0.9.7b5. Dev Team has fixed all sandbox related issues in the new beta version and it doesn’t disable Bluetooth like the previous beta versions. It is still meant only for beta testers.
They have been working hard to fix all the issues to get it ready for the general public. They have already released Redsn0w 0.9.7b2 to fix native app crashes, Redsn0w 0.9.7b3 to fix bugs related to non-GUI programs such as Facetime, Winterboard themes, and embedded videos in iTunes and Redsn0w 0.9.7b4, which eliminated the need to install and run a separate program for usbmux.
Dev Team has updated their blog post to provide more details about the new beta version:
The fifth beta is now available (testers ONLY please!). Bluetooth is now working (and any sandbox-related issues should be resolved too). Please do not pirate the 4.2b3 IPSW! Only those enrolled in the iPhone Developer program have legitimate access to that IPSW using these links (the links won’t work unless you’re a legit developer currently logged in).
Redsn0w 0.9.7 beta is currently available only for Mac users. Windows users will have to wait longer for Redsn0w 0.9.7 as the Windows version is very slow and not ready even for beta testing:
There is actually a Windows version of beta5, but it’s excruciatingly slow compared to the Mac version because it’s forced to use files on your hard drive instead of RAM while it’s processing the very large IPSW images. It really is very very painfully slow, so we probably won’t be releasing it for testing purposes unless it can be sped up somehow.
We would like to again reiterate that Redsn0w 0.9.7 beta is still not meant for general public so stay away until all the issues are resolved if you are not interested in being a beta tester.
If you plan to beta test it then download Redsn0w 0.9.7b5 for Mac using this link (Dev Team has advised beta testers to test it after a fresh restore). Please don’t forget to let us know how it goes in the comments and also provide your feedback on Dev Team’s blog, which will help them to iron out the issues before the public release.