Google Takes on Apple’s ARKit with ARCore

Apple is yet to release iOS 11 and ARKit but the first demos of ARKit powered apps and games have already garnered a lot of interest in it. Now, taking on Apple’s ARKit is Google which unveiled its own augmented reality platform for Android apps and devices today dubbed “ARCore.”

Similar to Apple’s ARKit, ARCore will work on existing Android devices and will not require any advanced sensors or cameras to work properly. Initially, ARCore will be compatible with the Google Pixel, Pixel XL, and the Samsung Galaxy S8. Support for more devices from other OEMs is currently in the works and should be available soon.

We’ve been developing the fundamental technologies that power mobile AR over the last three years with Tango, and ARCore is built on that work. But, it works without any additional hardware, which means it can scale across the Android ecosystem.

ARCore apps and games will make use of a phone’s camera to determine the environment around them, their position, movement etc. ARCore works with Java/OpenGL, Unity and Unreal and features motion tracking, environmental understanding, and light estimation. So, when the first ARCore apps drop for Android, they are going to be based around these three aspects.

Google is hoping to support 100 million devices by the end of the preview, though the company failed to mention when exactly the preview period will end. As a part of the preview, Google is releasing a preview SDK of ARCore for developers.

[Via Google]